Y.S.
VFX and Concept Artist, 16 Years
Started in concept art in Shanghai, then VFX at DONTNOD, Ubisoft, Gearbox (Borderlands 3) and HoYoverse. Joined Riot Games in 2019, moving from concept artist to VFX art manager. Now principal artist at Tencent.
O-1 visa
For game artists, technical artists and VFX artists moving to the US. We turn your work, career and industry standing into an evidence package that holds up against the O-1 criteria. A licensed US immigration attorney handles the legal filing.
Concept, character and environment artists with shipped titles and public work.
Materials, shaders, procedural and real-time VFX. Work that lives inside a project and needs turning into verifiable evidence.
An offer, contract or letter of intent in hand, and a few months to get the package ready.
O-1B for the arts requires at least three of the criteria below, or a major international award. Our job is to find which ones you can meet and make the evidence solid.
A key position on a well-known game or project.
How we help you prove it
Credits, release records, role scope and team size, each with a public source.
Reviews, press or publications that mention your work.
How we help you prove it
Press, ArtStation features and industry interviews collected; gaps worked on.
Leading a team or setting direction at a known company.
How we help you prove it
Employment letters, org context and manager letters that explain why the role was critical.
Projects with measurable results.
How we help you prove it
Sales, review scores, awards and rankings tied to your contribution.
Judging, teaching, awards, peer citations.
How we help you prove it
Judge invitations, teaching records and award letters assembled as sourced documents.
Pay at the top of the field.
How we help you prove it
Contracts, tax records and third-party salary data for comparison.
Each of the six O-1B criteria checked one by one: which three stand today, which ones need building.
Portfolio, exhibitions and awards, press, judging and teaching roles, assembled as sourced, verifiable documentation.
Matching you with recommenders in the industry, then drafting and editing letters that agree with the evidence.
Filing through a partner immigration attorney and following any RFE through to the decision.
Y.S.
VFX and Concept Artist, 16 Years
Started in concept art in Shanghai, then VFX at DONTNOD, Ubisoft, Gearbox (Borderlands 3) and HoYoverse. Joined Riot Games in 2019, moving from concept artist to VFX art manager. Now principal artist at Tencent.
H.C.
Concept Artist for Entertainment Production, 10 Years
BFA from ArtCenter College of Design, MS in environmental design from SCI-Arc. Concept artist at NetEase, Framestore (early concept art for Dune) and Blizzard (a StarCraft IP project). Joined Gearbox in 2021 for environment and world design on the Borderlands game and film, then senior concept artist at 1047 Games on Splitgate from 2023, assisting art direction.
S.Z.
Environment Concept Artist, 5 Years
BS in entertainment concept design from ArtCenter College of Design. Concept work on Tencent's Honor of Kings while still in school, an internship at Respawn Entertainment in 2022 that became a full-time concept artist role, and since 2025 environment concept artist at Maxis Studios, EA.
J.Z.
Technical and Lighting Artist, 10 Years
MS Technical Art, University of Utah. Environment and lighting artist at 3BLACKDOT in Los Angeles from 2016, lighting on Hogwarts Legacy at WB Games / Avalanche in 2020, Diablo IV at Blizzard from 2021 to 2024, and senior material artist at 31st Union (2K) since 2024. Lead judge at The Rookies and an Unreal Authorized Instructor.
Cases are published with the artist's consent, anonymized, with career facts as they are.
JingYu Entertainment Technology is not a law firm and does not give legal advice. Filings are handled by a partner US-licensed immigration attorney.
Contact
Prove the collaboration and delivery quality on concrete tasks, then decide the scope and pace of what follows.